20% chance we're living in a simulation - Oxford prof

Moderators: Elvis, DrVolin, Jeff

Re: 20% chance we're living in a simulation - Oxford prof

Postby Wombaticus Rex » Wed Jul 24, 2013 11:15 pm

Image

Well...Yes and No.


Image
User avatar
Wombaticus Rex
 
Posts: 10896
Joined: Wed Nov 08, 2006 6:33 pm
Location: Vermontistan
Blog: View Blog (0)

Re: 20% chance we're living in a simulation - Oxford prof

Postby tazmic » Thu Jul 25, 2013 10:52 am

justdrew » Thu Jul 25, 2013 3:03 am wrote:by why would it be necessary to encode error-correcting bits in a code contained in an equation?

It isn't.

Well, I may have (skim) read the paper poorly, and perhaps shouldn't say more until giving it a proper go, but I probably wont do that.

So, in the interests of pretending to understand something...

I read the 'error-correcting code' (which seems also a rather leading name) as equivalent to a (unexpectedly fecund) search algorithm for those symmetric graphs which generate the valid equations in his system. He's talking linear codes, which means an algebraic simplification of the generalized theory.

Leading me to respond:

The 'error correction' codes are structurally maintaining validity of association in the algebraic simplification. There is no error correction as such, as this is not a system involving transmission of information. It's the algebra of the ECC's that is productive here. There is no 'code', no transmission, and no error correction to speak of.

Also, the results are non negotiable - no 'coding'. And Nature doesn't have to find out what the proper equations are, it just doesn't do the impossible ones, naturally.

Dr. Gates: It's a little bit like doing biology where, if you studied an animal, you'd eventually run into DNA, and that's essentially what happened to us. These codes that we found, they're like the DNA that sits inside of the equations that we study.

Bollocks. Try changing them. In principle.

Dr. Gates: What this experience has taught me was, if you do physics long enough, you too might become crazy. That's what happened to me.

You said it.

What is fascinating though is that an attempt to google more on this subject reveals nothing but an endless stream of forums full of people who seem to want to believe they are living in the Matrix. (I can't find any scholarly debate over this subject, but plenty of degenerative speculation.)

Is that simply a contemporary formulation of that fundamental article of faith: We are more than we see?

Or a perversion of it: We are less than we see?

And/or does this desire for the extraordinary betray a poverty of perception in the ordinary? (is that Feynman?)
"It ever was, and is, and shall be, ever-living fire, in measures being kindled and in measures going out." - Heraclitus

"There aren't enough small numbers to meet the many demands made of them." - Strong Law of Small Numbers
User avatar
tazmic
 
Posts: 1097
Joined: Mon Mar 19, 2007 5:58 pm
Blog: View Blog (0)

Re: 20% chance we're living in a simulation - Oxford prof

Postby justdrew » Thu Jul 25, 2013 1:04 pm

the binary comes from how they assign numbers to the nodes in the "adinkras" - each nodes bits act as an address, it seems another scheme could be used to assign the numbers, and if so... poof.

it does seem like this was floated just to engender the 'hopeful' speculation you mention seeing everywhere. Everybody just wants to learn Neo's Ghost Dance.
By 1964 there were 1.5 million mobile phone users in the US
User avatar
justdrew
 
Posts: 11966
Joined: Tue May 24, 2005 7:57 pm
Location: unknown
Blog: View Blog (11)

Re: 20% chance we're living in a simulation - Oxford prof

Postby Saurian Tail » Thu Jul 25, 2013 2:48 pm

From my point of view, it seems rather apparent that we exist in some sort of "virtual" reality ... but the word "simulation" is a relatively unimaginative way to describe it.

E = MC^2 ... right?

What is energy? No one really knows except by the description that it flows and does work.

There are no little billiard balls of matter at the root of the so-called "material world".

It is all empty space with greater or lesser concentrations of squiggly little bits of non-existant "stuff".

Those who have taken the time have found, under careful observation, that the world that we take to be so real, is in fact something of an illusion ... a copy of some less "physical" reality.

What do you think this argument was about:

Image

If I had to sum up the unfolding of Western history, it would be that Aristotle won the argument because it was more advantageous to those who would run the world to give people a reality of made up archetypal stories ... drama ... rather than have them experience the thing itself.
"Taking it in its deepest sense, the shadow is the invisible saurian tail that man still drags behind him." -Carl Jung
User avatar
Saurian Tail
 
Posts: 394
Joined: Wed Jan 26, 2011 12:30 pm
Blog: View Blog (0)

Re: 20% chance we're living in a simulation - Oxford prof

Postby Wombaticus Rex » Thu Jul 25, 2013 3:07 pm

Folks enjoying this convo may be interested in a most curious Data Dump post by one James Redford entitled God Proven to Exist According to Mainstream Physics -- quite a dump of data to be had there!
User avatar
Wombaticus Rex
 
Posts: 10896
Joined: Wed Nov 08, 2006 6:33 pm
Location: Vermontistan
Blog: View Blog (0)

Re: 20% chance we're living in a simulation - Oxford prof

Postby Luther Blissett » Sun Aug 11, 2013 10:33 am

This is a few months old, but I couldn't find any mention of it here.

Strange 'Methuselah' Star Looks Older Than the Universe
by Mike Wall, SPACE.com Senior Writer   |   March 07, 2013 04:20pm ET

The oldest known star appears to be older than the universe itself, but a new study is helping to clear up this seeming paradox.

Previous research had estimated that the Milky Way galaxy's so-called "Methuselah star" is up to 16 billion years old. That's a problem, since most researchers agree that the Big Bang that created the universe occurred about 13.8 billion years ago.

Now a team of astronomers has derived a new, less nonsensical age for the Methuselah star, incorporating information about its distance, brightness, composition and structure.

"Put all of those ingredients together, and you get an age of 14.5 billion years, with a residual uncertainty that makes the star's age compatible with the age of the universe," study lead author Howard Bond, of Pennsylvania State University and the Space Telescope Science Institute in Baltimore, said in a statement.

The uncertainty Bond refers to is plus or minus 800 million years, which means the star could actually be 13.7 billion years old — younger than the universe as it's currently understood, though just barely.

A mysterious, fast-moving star

Bond and his team used NASA's Hubble Space Telescope to study the Methuselah star, which is more formally known as HD 140283.

Scientists have known about HD 140283 for more than 100 years, since it cruises across the sky at a relatively rapid clip. The star moves at about 800,000 mph (1.3 million km/h) and covers the width of the full moon in the sky every 1,500 years or so, researchers said.

The star is just passing through the Earth's neck of the galactic woods and will eventually rocket back out to the Milky Way's halo, a population of ancient stars that surrounds the galaxy's familiar spiral disk.

The Methuselah star, which is just now bloating into a red giant, was probably born in a dwarf galaxy that the nascent Milky Way gobbled up more than 12 billion years ago, researchers said. The star's long, looping orbit is likely a residue of that dramatic act of cannibalism.

Hubble's measurements allowed the astronomers to refine the distance to HD 140283 using the principle of parallax, in which a change in an observers' position — in this case, Hubble's varying position in Earth orbit — translates into a shift in the apparent position of an object.

They found that Methuselah lies 190.1 light-years away. With the star's distance known more precisely, the team was able to work out Methuselah's intrinsic brightness, a necessity for determining its age.

The scientists also applied current theory to learn more about the Methuselah star's burn rate, composition and internal structure, which also shed light on its likely age. For example, HD 140283 has a relatively high oxygen-to-iron ratio, which brings the star's age down from some of the earlier predictions, researchers said.

In the end, the astronomers estimated that HD 140283 was born 14.5 billion years ago, plus or minus 800 million years. Further observations could help bring the Methuselah star's age down even further, making it unequivocally younger than the universe, researchers said. 

The new study was published last month in the Astrophysical Journal Letters.

Follow Mike Wall @michaeldwall. Follow us @Spacedotcom, Facebook or Google+. Originally published on SPACE.com.


http://www.space.com/20112-oldest-known ... verse.html
The Rich and the Corporate remain in their hundred-year fever visions of Bolsheviks taking their stuff - JackRiddler
User avatar
Luther Blissett
 
Posts: 4993
Joined: Fri Jan 02, 2009 1:31 pm
Location: Philadelphia
Blog: View Blog (0)

Re: 20% chance we're living in a simulation - Oxford prof

Postby Hammer of Los » Sun Aug 11, 2013 2:04 pm

...

What is fascinating though is that an attempt to google more on this subject reveals nothing but an endless stream of forums full of people who seem to want to believe they are living in the Matrix. (I can't find any scholarly debate over this subject, but plenty of degenerative speculation.)


A girl I was speaking with the other day said to me "Oh my God, I can't believe I'm speaking to Morpheus."

...
Hammer of Los
 
Posts: 3309
Joined: Sat Dec 23, 2006 4:48 pm
Blog: View Blog (0)

Re: 20% chance we're living in a simulation - Oxford prof

Postby Pele'sDaughter » Wed Dec 11, 2013 11:31 am

http://www.nature.com/news/simulations- ... am-1.14328

A team of physicists has provided some of the clearest evidence yet that our Universe could be just one big projection.

In 1997, theoretical physicist Juan Maldacena proposed1 that an audacious model of the Universe in which gravity arises from infinitesimally thin, vibrating strings could be reinterpreted in terms of well-established physics. The mathematically intricate world of strings, which exist in nine dimensions of space plus one of time, would be merely a hologram: the real action would play out in a simpler, flatter cosmos where there is no gravity.

Maldacena's idea thrilled physicists because it offered a way to put the popular but still unproven theory of strings on solid footing — and because it solved apparent inconsistencies between quantum physics and Einstein's theory of gravity. It provided physicists with a mathematical Rosetta stone, a 'duality', that allowed them to translate back and forth between the two languages, and solve problems in one model that seemed intractable in the other and vice versa. But although the validity of Maldacena's ideas has pretty much been taken for granted ever since, a rigorous proof has been elusive.

In two papers posted on the arXiv repository, Yoshifumi Hyakutake of Ibaraki University in Japan and his colleagues now provide, if not an actual proof, at least compelling evidence that Maldacena’s conjecture is true.

In one paper2, Hyakutake computes the internal energy of a black hole, the position of its event horizon (the boundary between the black hole and the rest of the Universe), its entropy and other properties based on the predictions of string theory as well as the effects of so-called virtual particles that continuously pop into and out of existence. In the other3, he and his collaborators calculate the internal energy of the corresponding lower-dimensional cosmos with no gravity. The two computer calculations match.

“It seems to be a correct computation,” says Maldacena, who is now at the Institute for Advanced Study in Princeton, New Jersey and who did not contribute to the team's work.
Regime change

The findings “are an interesting way to test many ideas in quantum gravity and string theory”, Maldacena adds. The two papers, he notes, are the culmination of a series of articles contributed by the Japanese team over the past few years. “The whole sequence of papers is very nice because it tests the dual [nature of the universes] in regimes where there are no analytic tests.”

“They have numerically confirmed, perhaps for the first time, something we were fairly sure had to be true, but was still a conjecture — namely that the thermodynamics of certain black holes can be reproduced from a lower-dimensional universe,” says Leonard Susskind, a theoretical physicist at Stanford University in California who was among the first theoreticians to explore the idea of holographic universes.

Neither of the model universes explored by the Japanese team resembles our own, Maldacena notes. The cosmos with a black hole has ten dimensions, with eight of them forming an eight-dimensional sphere. The lower-dimensional, gravity-free one has but a single dimension, and its menagerie of quantum particles resembles a group of idealized springs, or harmonic oscillators, attached to one another.

Nevertheless, says Maldacena, the numerical proof that these two seemingly disparate worlds are actually identical gives hope that the gravitational properties of our Universe can one day be explained by a simpler cosmos purely in terms of quantum theory.
Don't believe anything they say.
And at the same time,
Don't believe that they say anything without a reason.
---Immanuel Kant
User avatar
Pele'sDaughter
 
Posts: 1917
Joined: Thu Sep 13, 2007 11:45 am
Location: Texas
Blog: View Blog (0)

Leonard Susskind | The World As Hologram

Postby Allegro » Thu Dec 12, 2013 3:05 am

Leonard Susskind is referenced in the third from the bottom paragraph in the above post, and follows is a video of a lecture in which he describes the world as hologram.


^ Leonard Susskind | The World As Hologram
    From YOUTUBE NOTES. Leonard Susskind of the Stanford Institute for Theoretical Physics discusses the indestructability of information and the nature of black holes.
Art will be the last bastion when all else fades away.
~ Timothy White (b 1952), American rock music journalist
_________________
User avatar
Allegro
 
Posts: 4456
Joined: Fri Jan 01, 2010 1:44 pm
Location: just right of Orion
Blog: View Blog (144)

Too Much World: Is the Internet Dead?

Postby Allegro » Thu Dec 12, 2013 4:21 am

It would’ve been too easy to post this essay in that favored thread of hauntological perspectives :). Instead, the essay has been posted in the next comment space following this introduction of a sort.

Ms. Steyerl’s writing style was cause for my imagination to install then disappear one simulation after another. Since we’re swimming in extremism, since we’re swimming in elements of fascism in the visual and performing arts in North American and England, I would think we are well aware of tendencies to assume that what we might have considered fascistic is being normalized in journalism, in performance art, in scientific thought and writings, in the aerospace budgets and negotiations, but we must be alert! I’ve been experimenting with my alertness for easy and unnecessary imaginary simulations fostering fascism for a couple of weeks now—something I hadn’t thought I would’ve been drawn into—and you can see the results I’ve posted recently in other threads.

Images, and a video and 23 footnotes are in Ms. Steyerl’s original essay in which she does not mention fascism; it’s a passing fascination for my mention of it until it’s not fascinating, any longer.

See the Steyerl essay in the below comment space.
Art will be the last bastion when all else fades away.
~ Timothy White (b 1952), American rock music journalist
_________________
User avatar
Allegro
 
Posts: 4456
Joined: Fri Jan 01, 2010 1:44 pm
Location: just right of Orion
Blog: View Blog (144)

Too Much World: Is the Internet Dead?

Postby Allegro » Thu Dec 12, 2013 4:21 am

Too Much World: Is the Internet Dead? | pdf 10 pp
e-flux, Hito Steyerl | November, 2013
    Hito Steyerl is a filmmaker and writer. She teaches New Media Art at University of Arts Berlin and has recently participated in Documenta 12, Shanghai Biennial, and Rotterdam Film Festival.

    Is the internet dead? This is not a metaphorical question. It does not suggest that the internet is dysfunctional, useless or out of fashion. It asks what happened to the internet after it stopped being a possibility. The question is very literally whether it is dead, how it died and whether anyone killed it.

    But how could anyone think it could be over? The internet is now more potent than ever. It has not only sparked but fully captured the imagination, attention and productivity of more people than at any other point before. Never before have more people been dependent on, embedded into, surveilled by, and exploited by the web. It seems overwhelming, bedazzling and without immediate alternative. The internet is probably not dead. It has rather gone all-out. Or more precisely: it is all over!

    This implies a spatial dimension, but not as one might think. The internet is not everywhere. Even nowadays when networks seem to multiply exponentially, many people have no access to the internet or don’t use it at all. And yet, it is expanding in another direction. It has started moving offline. But how does this work?

    Remember the Romanian uprising in 1989, when protesters invaded TV studios to make history? At that moment, images changed their function. Broadcasts from occupied TV studios became active catalysts of events—not records or documents. Since then it has become clear that images are not objective or subjective renditions of a preexisting condition, or merely treacherous appearances. They are rather nodes of energy and matter that migrate across different supports, shaping and affecting people, landscapes, politics, and social systems. They acquired an uncanny ability to proliferate, transform, and activate. Around 1989, television images started walking through screens, right into reality.

    This development accelerated when web infrastructure started supplementing TV networks as circuits for image circulation. Suddenly, the points of transfer multiplied. Screens were now ubiquitous, not to speak of images themselves, which could be copied and dispersed at the flick of a finger.

    Data, sounds, and images are now routinely transitioning beyond screens into a different state of matter. They surpass the boundaries of data channels and manifest materially. They incarnate as riots or products, as lens flares, high-rises, or pixelated tanks. Images become unplugged and unhinged and start crowding off-screen space. They invade cities, transforming spaces into sites, and reality into realty. They materialize as junkspace, military invasion, and botched plastic surgery. They spread through and beyond networks, they contract and expand, they stall and stumble, they vie, they vile, they wow and woo.

    Just look around you: artificial islands mimic genetically manipulated plants. Dental offices parade as car commercial film sets. Cheekbones are airbrushed just as whole cities pretend to be YouTube CAD tutorials. Artworks are e-mailed to pop up in bank lobbies designed on fighter jet software. Huge cloud storage drives rain down as skylines in desert locations. But by becoming real, most images are substantially altered. They get translated, twisted, bruised, and reconfigured. They change their outlook, entourage, and spin. A nail paint clip turns into an Instagram riot. An upload comes down as shitstorm. An animated GIF materializes as a pop-up airport transit gate. In some places, it seems as if entire NSA system architectures were built—but only after Google-translating them, creating car lofts where one-way mirror windows face inwards. By walking off-screen, images are twisted, dilapidated, incorporated, and reshuffled. They miss their targets, misunderstand their purpose, get shapes and colors wrong. They walk through, fall off, and fade back into screens.

    Grace Jones’s 2008 black-and-white video clip “Corporate Cannibal,” described by Steven Shaviro as a pivotal example of post-cinematic affect, is a case in point. By now, the nonchalant fluidity and modulation of Jones’s posthuman figure has been implemented as a blueprint for austerity infrastructure. I could swear that Berlin bus schedules are consistently run on this model—endlessly stretching and straining space, time, and human patience. Cinema’s debris rematerializes as investment ruins or secret “Information Dominance Centers.” But if cinema has exploded into the world to become partly real, one also has to accept that it actually did explode. And it probably didn’t make it through this explosion either.

    Post Cinema

    For a long time, many people have felt that cinema is rather lifeless. Cinema today is above all a stimulus package to buy new televisions, home projector systems, and retina display iPads. It long ago became a platform to sell franchising products—screening feature-length versions of future PlayStation games in sanitized multiplexes. It became a training tool for what Thomas Elsaesser calls the military-industrial-entertainment complex.

    Everybody has his or her own version of when and how cinema died, but I personally believe it was hit by shrapnel when, in the course of the Bosnian War, a small cinema in Jajce was destroyed around 1993. This was where the Federal Republic of Yugoslavia was founded during WWII by the Anti-Fascist Council for the National Liberation of Yugoslavia (AVNOJ). I am sure that cinema was hit in many other places and times as well. It was shot, executed, starved, and kidnapped in Lebanon and Algeria, in Chechnya and the DRC, as well as in many other post-Cold War conflicts. It didn’t just withdraw and become unavailable, as Jalal Toufic wrote of artworks after what he calls a surpassing disaster. It was killed, or at least it fell into a permanent coma.

    But let’s come back to the question we began with. In the past few years many people—basically everybody—have noticed that the internet feels awkward, too. It is obviously completely surveilled, monopolized, and sanitized by common sense, copyright, control, and conformism. It feels as vibrant as a newly multiplexed cinema in the nineties showing endless reruns of Star Wars Episode 1. Was the internet shot by a sniper in Syria, a drone in Pakistan, or a tear gas grenade in Turkey? Is it in a hospital in Port Said with a bullet in its head? Did it commit suicide by jumping out the window of an Information Dominance Center? But there are no windows in this kind of structure. And there are no walls. The internet is not dead. It is undead and it’s everywhere.

    The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. The “game” is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

    I Am a Minecraft Redstone Computer

    So what does it mean if the internet has moved offline? It crossed the screen, multiplied displays, transcended networks and cables to be at once inert and inevitable. One could imagine shutting down all online access or user activity. We might be unplugged, but this doesn’t mean we’re off the hook. The internet persists offline as a mode of life, surveillance, production, and organization—a form of intense voyeurism coupled with maximum nontransparency. Imagine an internet of things all senselessly “liking” each other, reinforcing the rule of a few quasi-monopolies. A world of privatized knowledge patrolled and defended by rating agencies. Of maximum control coupled with intense conformism, where intelligent cars do grocery shopping until a Hellfire missile comes crashing down. Police come knocking on your door for a download—to arrest you after “identifying” you on YouTube or CCTV. They threaten to jail you for spreading publicly funded knowledge? Or maybe beg you to knock down Twitter to stop an insurgency? Shake their hands and invite them in. They are today’s internet in 4D.

    The all-out internet condition is not an interface but an environment. Older media as well as imaged people, imaged structures, and image objects are embedded into networked matter. Networked space is itself a medium, or whatever one might call a medium’s promiscuous, posthumous state today. It is a form of life (and death) that contains, sublates, and archives all previous forms of media. In this fluid media space, images and sounds morph across different bodies and carriers, acquiring more and more glitches and bruises along the way. Moreover, it is not only form that migrates across screens, but also function. Computation and connectivity permeate matter and render it as raw material for algorithmic prediction, or potentially also as building blocks for alternate networks. As Minecraft Redstone computers are able to use virtual minerals for calculating operations, so is living and dead material increasingly integrated with cloud performance, slowly turning the world into a multilayered motherboard.

    But this space is also a sphere of liquidity, of looming rainstorms and unstable climates. It is the realm of complexity gone haywire, spinning strange feedback loops. A condition partly created by humans but also only partly controlled by them, indifferent to anything but movement, energy, rhythm, and complication. It is the space of the rōnin of old, the masterless samurai freelancers fittingly called wave men and women: floaters in a fleeting world of images, interns in dark net soap lands. We thought it was a plumbing system, so how did this tsunami creep up in my sink? How is this algorithm drying up this rice paddy? And how many workers are desperately clambering on the menacing cloud that hovers in the distance right now, trying to squeeze out a living, groping through a fog which may at any second transform both into an immersive art installation and a demonstration doused in cutting-edge tear gas?

    Postproduction

    But if images start pouring across screens and invading subject and object matter, the major and quite overlooked consequence is that reality now widely consists of images; or rather, of things, constellations, and processes formerly evident as images. This means one cannot understand reality without understanding cinema, photography, 3D modeling, animation, or other forms of moving or still image. The world is imbued with the shrapnel of former images, as well as images edited, photoshopped, cobbled together from spam and scrap. Reality itself is postproduced and scripted, affect rendered as after-effect. Far from being opposites across an unbridgeable chasm, image and world are in many cases just versions of each other. They are not equivalents however, but deficient, excessive, and uneven in relation to each other. And the gap between them gives way to speculation and intense anxiety.

    Under these conditions, production morphs into postproduction, meaning the world can be understood but also altered by its tools. The tools of postproduction: editing, color correction, filtering, cutting, and so on are not aimed at achieving representation. They have become means of creation, not only of images but also of the world in their wake. One possible reason: with digital proliferation of all sorts of imagery, suddenly too much world became available. The map, to use the well-known fable by Borges, has not only become equal to the world, but exceeds it by far. A vast quantity of images covers the surface of the world—very in the case of aerial imaging—in a confusing stack of layers. The map explodes on a material territory, which is increasingly fragmented and also gets entangled with it: in one instance, Google Maps cartography led to near military conflict.

    While Borges wagered that the map might wither away, Baudrillard speculated that on the contrary, reality was disintegrating. In fact, both proliferate and confuse one another: on handheld devices, at checkpoints, and in between edits. Map and territory reach into one another to realize strokes on trackpads as theme parks or apartheid architecture. Image layers get stuck as geological strata while SWAT teams patrol Amazon shopping carts. The point is that no one can deal with this. This extensive and exhausting mess needs to be edited down in real time: filtered, scanned, sorted, and selected—into so many Wikipedia versions, into layered, libidinal, logistical, lopsided geographies.

    This assigns a new role to image production, and in consequence also to people who deal with it. Image workers now deal directly in a world made of images, and can do so much faster than previously possible. But production has also become mixed up with circulation to the point of being indistinguishable. The factory/studio/tumblr blur with online shopping, oligarch collections, realty branding, and surveillance architecture. Today’s workplace could turn out to be a rogue algorithm commandeering your hard drive, eyeballs, and dreams. And tomorrow you might have to disco all the way to insanity.

    As the web spills over into a different dimension, image production moves way beyond the confines of specialized fields. It becomes mass postproduction in an age of crowd creativity. Today, almost everyone is an artist. We are pitching, phishing, spamming, chain-liking or mansplaining. We are twitching, tweeting, and toasting as some form of solo relational art, high on dual processing and a smartphone flat rate. Image circulation today works by pimping pixels in orbit via strategic sharing of wacky, neo-tribal, and mostly US-American content. Improbable objects, celebrity cat GIFs, and a jumble of unseen anonymous images proliferate and waft through human bodies via Wi-Fi. One could perhaps think of the results as a new and vital form of folk art, that is if one is prepared to completely overhaul one’s definition of folk as well as art. A new form of storytelling using emojis and tweeted rape threats is both creating and tearing apart communities loosely linked by shared attention deficit.

    Circulationism

    But these things are not as new as they seem. What the Soviet avant-garde of the twentieth century called productivism—the claim that art should enter production and the factory—could now be replaced by circulationism. Circulationism is not about the art of making an image, but of postproducing, launching, and accelerating it. It is about the public relations of images across social networks, about advertisement and alienation, and about being as suavely vacuous as possible.

    But remember how productivists Mayakovsky and Rodchenko created billboards for NEP sweets? Communists eagerly engaging with commodity fetishism? Crucially, circulationism, if reinvented, could also be about short-circuiting existing networks, circumventing and bypassing corporate friendship and hardware monopolies. It could become the art of recoding or rewiring the system by exposing state scopophilia, capital compliance, and wholesale surveillance. Of course, it might also just go as wrong as its predecessor, by aligning itself with a Stalinist cult of productivity, acceleration, and heroic exhaustion. Historic productivism was—let’s face it—totally ineffective and defeated by an overwhelming bureaucratic apparatus of surveillance/workfare early on. And it is quite likely that circulationism—instead of restructuring circulation—will just end up as ornament to an internet that looks increasingly like a mall filled with nothing but Starbucks franchises personally managed by Joseph Stalin.

    Will circulationism alter reality’s hard- and software; its affects, drives, and processes? While productivism left few traces in a dictatorship sustained by the cult of labor, could circulationism change a condition in which eyeballs, sleeplessness, and exposure are an algorithmic factory? Are circulationism’s Stakhanovites working in Bangladeshi like-farms, or mining virtual gold in Chinese prison camps, churning out corporate consent on digital conveyor belts?

    Open Access

    But here is the ultimate consequence of the internet moving offline. If images can be shared and circulated, why can’t everything else be too? If data moves across screens, so can its material incarnations move across shop windows and other enclosures. If copyright can be dodged and called into question, why can’t private property? If one can share a restaurant dish JPEG on Facebook, why not the real meal? Why not apply fair use to space, parks, and swimming pools? Why only claim open access to JSTOR and not MIT—or any school, hospital, or university for that matter? Why shouldn’t data clouds discharge as storming supermarkets? Why not open-source water, energy, and Dom Pérignon champagne?

    If circulationism is to mean anything, it has to move into the world of offline distribution, of 3D dissemination of resources, of music, land, and inspiration. Why not slowly withdraw from an undead internet to build a few others next to it?

    ×

    This text comes from nearly two years of testing versions of it in front of hundreds of people. So thanks to all of you, but mostly to my students, who had to endure most of its live writing. Some parts of this argument were formed in a seminar organized by Janus Hom and Martin Reynolds, but also in events run by Andrea Phillips and Daniel Rourke, Michael Connor, Shumon Basar, Christopher Kulendran Thomas, Brad Troemel, and exchanges with Jesse Darling, Linda Stupart, Karen Archey, and many others. I am taking cues from texts by Redhack, James Bridle, Boris Groys, Jörg Heiser, David Joselit, Christina Kiaer, Metahaven, Trevor Paglen, Brian Kuan Wood, and many works by Laura Poitras. But the most important theoretical contribution to shape this text was my collaborator Leon Kahane’s attempt to shoplift a bottle of wine for a brainstorming session.

    © 2013 e-flux and the author
Art will be the last bastion when all else fades away.
~ Timothy White (b 1952), American rock music journalist
_________________
User avatar
Allegro
 
Posts: 4456
Joined: Fri Jan 01, 2010 1:44 pm
Location: just right of Orion
Blog: View Blog (144)

Re: 20% chance we're living in a simulation - Oxford prof

Postby Luther Blissett » Fri Dec 13, 2013 1:12 pm

Pele's Daughter with the scoop, but here's another essay from Scientific American.

Universe Really Is a Hologram According to New Simulations
A 10-dimensional theory of gravity makes the same predictions as standard quantum physics in fewer dimensions

By Ron Cowen and Nature magazine

A team of physicists has provided some of the clearest evidence yet that our Universe could be just one big projection.

Maldacena's idea thrilled physicists because it offered a way to put the popular but still unproven theory of strings on solid footing—and because it solved apparent inconsistencies between quantum physics and Einstein's theory of gravity. It provided physicists with a mathematical Rosetta stone, a "duality," that allowed them to translate back and forth between the two languages, and solve problems in one model that seemed intractable in the other and vice versa. But although the validity of Maldacena's ideas has pretty much been taken for granted ever since, a rigorous proof has been elusive.In 1997, theoretical physicist Juan Maldacena proposed that an audacious model of the Universe in which gravity arises from infinitesimally thin, vibrating strings could be reinterpreted in terms of well-established physics. The mathematically intricate world of strings, which exist in nine dimensions of space plus one of time, would be merely a hologram: the real action would play out in a simpler, flatter cosmos where there is no gravity.

In one paper, Hyakutake computes the internal energy of a black hole, the position of its event horizon (the boundary between the black hole and the rest of the Universe), its entropy and other properties based on the predictions of string theory as well as the effects of so-called virtual particles that continuously pop into and out of existence. In the other3, he and his collaborators calculate the internal energy of the corresponding lower-dimensional cosmos with no gravity. The two computer calculations match.In two papers posted on the arXiv repository, Yoshifumi Hyakutake of Ibaraki University in Japan and his colleagues now provide, if not an actual proof, at least compelling evidence that Maldacena’s conjecture is true.

“It seems to be a correct computation,” says Maldacena, who is now at the Institute for Advanced Study in Princeton, N.J., and who did not contribute to the team's work.

Regime change

The findings “are an interesting way to test many ideas in quantum gravity and string theory”, Maldacena adds. The two papers, he notes, are the culmination of a series of articles contributed by the Japanese team over the past few years. “The whole sequence of papers is very nice because it tests the dual [nature of the universes] in regimes where there are no analytic tests.”

“They have numerically confirmed, perhaps for the first time, something we were fairly sure had to be true, but was still a conjecture—namely that the thermodynamics of certain black holes can be reproduced from a lower-dimensional universe,” says Leonard Susskind, a theoretical physicist at Stanford University in California who was among the first theoreticians to explore the idea of holographic universes.

Neither of the model universes explored by the Japanese team resembles our own, Maldacena notes. The cosmos with a black hole has ten dimensions, with eight of them forming an eight-dimensional sphere. The lower-dimensional, gravity-free one has but a single dimension, and its menagerie of quantum particles resembles a group of idealized springs, or harmonic oscillators, attached to one another.

Nevertheless, says Maldacena, the numerical proof that these two seemingly disparate worlds are actually identical gives hope that the gravitational properties of our Universe can one day be explained by a simpler cosmos purely in terms of quantum theory.

This article is reproduced with permission from the magazine Nature. The article was first published on December 10, 2013.
The Rich and the Corporate remain in their hundred-year fever visions of Bolsheviks taking their stuff - JackRiddler
User avatar
Luther Blissett
 
Posts: 4993
Joined: Fri Jan 02, 2009 1:31 pm
Location: Philadelphia
Blog: View Blog (0)

an interpretation | simulation within another

Postby Allegro » Sat Dec 14, 2013 1:22 am

JackRiddler » Thu Dec 13, 2012 8:32 pm wrote:My hypothesis on the universe:

99% chance we're observing within a highly limited horizon.
How one might interpret what you said :).
Image
Art will be the last bastion when all else fades away.
~ Timothy White (b 1952), American rock music journalist
_________________
User avatar
Allegro
 
Posts: 4456
Joined: Fri Jan 01, 2010 1:44 pm
Location: just right of Orion
Blog: View Blog (144)

violin within a simulation

Postby Allegro » Sat Dec 14, 2013 1:22 am

Image
Art will be the last bastion when all else fades away.
~ Timothy White (b 1952), American rock music journalist
_________________
User avatar
Allegro
 
Posts: 4456
Joined: Fri Jan 01, 2010 1:44 pm
Location: just right of Orion
Blog: View Blog (144)

an interpretation | simulation within another

Postby Allegro » Sat Dec 14, 2013 1:22 am

Image
Art will be the last bastion when all else fades away.
~ Timothy White (b 1952), American rock music journalist
_________________
User avatar
Allegro
 
Posts: 4456
Joined: Fri Jan 01, 2010 1:44 pm
Location: just right of Orion
Blog: View Blog (144)

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 155 guests