Hugh Manatee Wins wrote:compared2what? wrote:.....
It's almost like you're beginning to remind me of someone. I just can't think...
hue
Oh, puh-leeze. Tacky.
It's looking like professorpan's pal, Zap, is getting traction with his anti-HMW campaign. Zap whipped up a 'HMW is sockpuppeting' theme in post after post and now Penguin and c2w have bit. That's why trolls troll. They win a few and sow discord.
on edit: I just reviewed Rusty Shackleford's posts and see he's trying to decode symbolic meaning in movies. That's not the same as psyops though it is a subset. While I encourage approaching the subject, it's absurd to assume that every username that has a go at movie subtext is secretly me. geez.
c2w, I appreciate that you have some academic expertise. That's apparent.
You're very kind to say so. For which please accept my appreciation. But I'd kind of be lying by omission if I didn't make it clear that I don't have academic expertise in any subject.
But I seem to be getting a pedantic attack of a thousand cuts from you where we don't really differ.
But we do really differ. Also, I haven't been attacking you. I've been raising serious questions about what you're doing and how you're doing it. Plus sometimes serious objections, too. That aren't the least bit pedantic, although I have been doing my best to provide a clear and detailed summary of the grounds on which I was raising them as I went. But that's just kind of how a fair debate is supposed to proceed, isn't it?
In any event. I really don't want to be mean. But I'm also really getting tired of pretending that I've never played this game before and don't understand that it's less like a fair debate than it is like three-card monte. The entire gambit depends on looking so easy to beat that people will keep playing until they're totally tapped out just out of sheer disbelief that they haven't yet won. It's a fool's game, in short. And generally speaking, unless I've got a non-game-related objective or goal of some kind that can't be attained in any other way that it's really, really crucial for me to attain, I'm not usually foolish enough to bother playing it. So I don't really know why I'm bothering now. Which is really not your problem, obviously. Sorry. I guess have to think about whether I really want to get in it to win it or not. And I'm really not sure whether I do or don't. I'm kind of in a statistical dead heat with myself wrt that question. I suppose I'll get back to you if I ever decide.
Just in case you or anyone else care to blow the dust off some of the serious questions raised by me and others that are lying around on various threads, I'll try to do a link round-up tomorrow. But other than that, for right now, anyway, I think I'm just going to wrap it up by reading on through and touching whatever bases happen to be lying directly in my path that I haven't already addressed at length earlier on this thread or on the one linked to in my last reply. Okay? Okay. Thanks.
I've been focusing at RI on exposing psyops as an evil deception that causes violence. I've been banging that drum til people are telling me to shut up already we get it.
So I don't know how you could mistake my agenda in this thread as you have.
I answered that there is a ban on domestic propaganda in Smith-Mundt.
And that I wished it were enforced.
You turned this around into my wishing there were a global US propaganda program. That's the intention of the main body of Smith-Mundt that got a placebo rider added making US civilians off-limits. That rider is what I referred to as, I think, "a noble palliative," not the main body.
Hugh, nobody else on the board besides you plays this little game of going back and rewording a strawman argument that's been exposed in order to make it look less like a strawman. I'm noting that once. And not again. Anyone who wants to look at the exchange on that thread, assuming that you didn't sneak in and rewrite that as well is free to read it. All of these issues were fully addressed there. By which I mean
here.
I pointed at a psyoperator named J. Michael Waller and wished that anti-fascists would get smarter about strategic messaging to demographics since this is done to us.
You conflated this into my advocating deception and violence.
No, I didn't. Again, I refer you and anyone else who wants to see whether that's an accurate characterization of our exchange is welcome to read it
here.
I went to the trouble of transcribing a military manual (not copy/paste off a website) to PROVE that national psyops programs are standard operating procedure with concrete definable goals, not a paranoid fantasy as professorpan and a few others dismiss.
You know, you really didn't have to go to that much trouble, wrt to the transcription. Because it is online. Right
here. Syllable for syllable.
Astonishingly, even the line breaks in the bullet-pointed part are exactly in the same place in the online version as they are in your hand transcription. Look! I'm about to cut-and-paste them! Ready?
# Insurgents-to create dissension, disorganization, low morale, subversion, and defection within insurgent forces. Also important are national programs to win insurgents over to the government's side.
# Civilian population-to gain, preserve, and strengthen civilian support for the government and its counterinsurgency programs.
# Military forces--to gain, preserve, or strengthen military support with emphasis on building and maintaining the morale of these forces. The loyalty, discipline, and motivation of the forces are critical factors in combating insurgency.
# Neutral elements--to gain the support of uncommitted groups inside and outside of the threatened nation by revealing the insurgency's subversive activities. Also important is bringing international pressure to bear on any hostile power sponsoring the insurgency.
# External hostile powers--to convince the hostile power supporting the insurgents that the insurgency will fail.
Well, that was exciting.
Zap has implied that psyops is just for foreign targets. I refuted that with FM100-20-
Informational activities target not only enemy or foreign groups, but also populations internal to the nation. PSYOP activities are integral to counterinsurgency.
Anyone who's interested in that exchange can go read it. It's earlier on this thread. And your summary is not 100 % spin-free, I'm sorry to say.
You referred to BOTH a fantasy psyops and a real one and you know the difference and I don't.
Hunh?
A double-bind that you might elaborate on.
What does this mean?
"I demonstrated my ability to distinguish scary words that describe national psyops programs as they might occur in the abstract from dangerous and often lethal national psyops programs as they actually do occur in reality. It's a very important distinction."
Hm. I guess that for one thing it means I don't have to go to the trouble of pointing out that I didn't refer to the distinction between fantasy psyops and real ones, but rather to the distinction between the open-source, broadly-stated tenets of the psyops game plan that's printed in FM 100-20 and real-world examples of psyops. That are going on in the present, and can be pointed to as such.
For example, the subversion of what might otherwise have been some united and effective opposition to the illegal war we're still fighting in Iraq -- to say nothing of the numerous war crimes committed by, inter alia, the CIA all over the damn world -- by the dissension, disorganization, and low morale that anyone who knew the first thing about psyops could see at a glance was going to be the only fucking truth that the politically naive television junkies and other, assorted amateur sleuths who fell for the
CSI-like allure of the controlled-demolition narrative were ever going to be able to congratulate themselves on successfully bringing about, as they watched the retreating backs of defectors fleeing their mindless, pie-in-the-sky fanaticism.
What should we know about psyops, c2w?
It's a very big subject, Hugh. I'd say that we should know that the reason they work is because they work on human nature. By playing to the same parts of it that any other con-game does, in exactly the same way that every other con game does. It's pretty much all three-card monte, when you get right down to it. You hook people in by showing them some dazzling prize that's absolutely impossible to grasp along with what's usually a more subtle suggestion that it will be easy to reach than three-card-monte artists typically employ. But it's the same basic principle. It only takes a few shills to get most people to start reaching for just about anything that's presented to them as very desirable. And there's just about nothing that human nature desires more persistently than a desirable object that's always just out of reach.
And....Let me think. Although nobody's really immune, preemptively speaking -- I mean in terms of psyop-proofing ourselves -- I'd also say that we should each make a rigorous good-faith effort, individually, to know where our vanities lie, what we most fear, and for what we most hope on a personal level. As well as under what circumstances our egos are most easily engaged, what threatens us and how we respond when threatened, and finally -- and this is much more difficult than one might think -- what we really want of our own volition. Both in the sense of what our objectives are, and in the sense of what our desires are.
Because if you fool yourself about any one of those things, pretty much anyone who knows the elementary mechanics of professional other-fooling can all but entirely take over your life in, like, a week.
It really doesn't take that much.
I've found from experience that the first thing people need to learn is that it IS REAL, codified, institutionalized, and in manuals you can read if you look for them.
And then you can figure out if media is psyops by analyzing whether it serves the goals and does so with intention.
Do you agree?
On the first point, no. Because I don't think that codified, institutionalize, and in manuals = REAL. I mean, they're real codes, institutions, and manuals, obviously. But no one ever got conned by a manual. Well, maybe not
no one. But it's not like FM 100-20 is going to start playing mind games with you all on its own, or like it's constantly giving you come-hither glances, or jumping out from behind the door and shouting: BOO! It takes human agency to make an army field manual frightening, or fascinating, or any kind of important object of attention. In itself, it's a source of (repeating myself) the basic outlines of a psyops game plan as it might be executed by the military under particular circumstances. And as such, it's definitely worth knowing, of course. But there's not all that much to know, really. I mean, it's a fucking open source document, not the Rosetta Stone of psy-opery's deepest secrets.
On the second point, yes. I think that can be done. Sometimes very fruitfully. But I don't think it's easy to do. Or even possible to do with any certainty in the vast majority of cases. Nor do I think it's plainly the most important thing you can possibly do, under each and every circumstance. Still and all. The short answer, at least, is: Yes. I do agree with that.