12#4 wrote:-A storyline involving psyops, a main character named "Mason" starts out in some mind control laboratory with a SAW-like psycho voiceover interogating him.
-Disturbing flashback scenes played throughout at near seizure-inducing speeds and tonalities. Heavy use of profanities more than any title in the series.
-Assassination missions including Castro (Bay of Pigs alternate history), and against the enitre Russian nuclear program, introduced with a creepy scene where the main character points a pistol at JFK (while having a flashback, during another flashback about the Black Ops briefing.)
Not too long after 9/11 I read somewhere that Dubya's natsec team and Hollywood sat down together and did lunch. Or something.
Black Ops to me would be the culmination of that meeting of the minds. More gore. More videodrome programming for those stunted young minds who need to get outside more and stop abosrbing this crap and taking hypnotic cues from it. The next LHO patsy is out there somewhere, probably playing it right now.
Thanks for a player's view of the game 12#4. It's not my kind of title (I try to avoid the AAA stuff like the verminous plague that it is) but it's funny just how often, in fact how monotonously, in fact how seemingly
unstoppably these same themes arise in modern video games, especially shooters. You're always a guy (unless you're a woman, which is rare) waking up with no memory of your past life, before being "forced" to kill lots of people in self-defence, or just to progress, before you find out at the end that you were a specially-designed military-grade killing-machine all along - as if that didn't become apparent during the blood-streaked slogging murder-trek that comprises the actual game.
Then, usually, you get to kill your designers and creators.
12#4 wrote:...a creepy scene where the main character points a pistol at JFK (while having a flashback, during another flashback, about the Black Ops briefing.)
Well, okay, that's kind of new.
Apart from it was done before in JFK Reloaded. But that was an "educational tool" rather than a mere game.

"The universe is 40 billion light years across and every inch of it would kill you if you went there. That is the position of the universe with regard to human life."