The World has spent 200,000 years playing Angry Birds

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Re: The World has spent 200,000 years playing Angry Birds

Postby wintler2 » Thu Dec 15, 2011 6:00 pm

Games are good, when they involve creativity and other people and relate in some way to the real world. Games written by strangers, played on screens and teaching nothing of value are one of the ways we piss away the present and the future: killing time. Forgetting our bodies and the real material world around us and living via on-screen symbolic delusion/fantasy is how we do things now - it saves our rulers so much hassle.
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Re: The World has spent 200,000 years playing Angry Birds

Postby Gnomad » Thu Dec 15, 2011 6:01 pm

Hugh, you did not answer me yet.
How did CIA make this small time finnish game house, whose first surprise hit game this was, incorporate your claimed propaganda content?

(yeah, I live in the same city where Rovio Entertainment is located - we are not a CIA media arm hotspot!)

I call bullshit.

wintler2 wrote:Games are good, when they involve creativity and other people and relate in some way to the real world. Games written by strangers, played on screens and teaching nothing of value are one of the ways we piss away the present and the future: killing time. Forgetting our bodies and the real material world around us and living via on-screen symbolic delusion/fantasy is how we do things now - it saves our rulers so much hassle.


Yeah, lately this is what I think too, and that is why I rarely spend my time with such anymore.

Maybe once or twice a year, during a couple of weeks (like now I got some virus and have to stay put), I fire up the old comp games. Not much otherwise, I'm rather out on my bike with some good friend, or doing something else more productive.
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Re: The World has spent 200,000 years playing Angry Birds

Postby Hugh Manatee Wins » Thu Dec 15, 2011 6:12 pm

Gnomad wrote:Hugh, you did not answer me yet.
How did CIA make this small time finnish game house, whose first surprise hit game this was, incorporate your claimed propaganda content?

(yeah, I live in the same city where Rovio Entertainment is located - we are not a CIA media arm hotspot!)

I call bullshit.


The product is what it is. Images and symbols in a real world context.
How it got that way can happen many ways.
Oh, a "business angel."
And many MILITARY-themed products.

http://en.wikipedia.org/wiki/Angry_Birds
.....
The first update, released in February 2010, added a new episode called "Mighty Hoax", containing two new chapters with 21 levels each.
.....


http://en.wikipedia.org/wiki/Rovio_Mobile
.....
In January 2005, Relude received its first round of investment from a business angel, and the company changed its name to Rovio Mobile.[3]
.....

Games developed

Angry Birds – iOS, N900 (2009), Palm webOS, Android, Symbian, Windows (2010), Mac OS X (2011), Windows Phone 7 (2011) Google Chrome (2011), Wii U and Nintendo 3DS (2012), PlayStation Vita (2012)
Bounce Evolution - N900 (2009)
Bounce Tales - N-Gage (2009)
Bounce Touch - N-Gage
Bounce Boing Voyage - N-Gage (2008)
Burger Rush - J2ME
Burnout - J2ME (2007)
[size=150]Collapse Chaos
- J2ME
Cyber Blood - J2ME
Darkest Fear - iOS (2009), J2ME (2005)
Darkest Fear 2 - J2ME
Darkest Fear 3 - J2ME
Desert Sniper - J2ME (2006)
Dragon & Jade - J2ME
Formula GP Racing - J2ME
Gem Drop - J2ME (2008)
Marine Sniper - J2ME
Mole War - J2ME
Need for Speed: Carbon - J2ME (2006)
Paid to Kill - J2ME
Paper Planes - J2ME (2008)
Patron Angel - J2ME
Playman Winter Games - J2ME
Shopping Madness - J2ME (2008)
Space Impact: Meteor Shield - N97, J2ME
Star Marine - J2ME (2007)
Sumea Ski Jump - J2ME
Swat Elite Troops - J2ME
US Marine Corps Scout Sniper - J2ME (2006)
Totomi - iPhone, Flash, J2ME
War Diary Burma - J2ME
War Diary Torpedo - J2ME
Wolfmoon - J2ME
X-Factor 2008 - J2ME[/size]
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Re: The World has spent 200,000 years playing Angry Birds

Postby Hugh Manatee Wins » Thu Dec 15, 2011 6:15 pm

"US Marine Corps Scout Sniper"

Released right after the US massacre of Fallujah.

Get a clue.
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Re: The World has spent 200,000 years playing Angry Birds

Postby Gnomad » Thu Dec 15, 2011 6:18 pm

But your original premise was that "angry birds" was about the
HMW wrote: "1962-
Rachel Carson publishes 'Silent Spring' about DDT killing off all...the birds."


Now it is about 9/11 instead? Moved the goalposts a little?

The sniper game part at least makes sense.
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Re: The World has spent 200,000 years playing Angry Birds

Postby Hugh Manatee Wins » Thu Dec 15, 2011 6:29 pm

Gnomad wrote:But your original premise was that "angry birds" was about the
HMW wrote: "1962-
Rachel Carson publishes 'Silent Spring' about DDT killing off all...the birds."


Now it is about 9/11 instead? Moved the goalposts a little?

The sniper game part at least makes sense.


It's a big field. Didn't have to move the goalposts.
Psyops is designed to...kill two birds...with one stone. :coolshades

Counter-Rachel Carson iconic film by famous psyoperator-
Image
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Re: The World has spent 200,000 years playing Angry Birds

Postby brekin » Thu Dec 15, 2011 6:30 pm

Gnomad wrote:

But your original premise was that "angry birds" was about the

HMW wrote:
"1962-
Rachel Carson publishes 'Silent Spring' about DDT killing off all...the birds."


Now it is about 9/11 instead? Moved the goalposts a little?

The sniper game part at least makes sense.


You can't beat Hugh at the game of Pop-Psyops. :wink

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Re: The World has spent 200,000 years playing Angry Birds

Postby Gnomad » Thu Dec 15, 2011 6:31 pm

How about this game under development...
http://sadisticbutchering.com/game/

The idea of Damage is simple: kill as many people as possible! Damage is an adventure game where you can roam freely in a wide urban setting, loot money and goods, buy weapons and other equipment from the black market and kill thousands of enemies: harmless civilians, policemen, army troopers, organised criminals, bloodhounds and vehicles.

DSBoH is humoristic and harmless outlet for our violent instincts. However, it is not recommended for children or individuals, who might be adversely influenced.

THE STORY

In Damage you take control of a formerly exemplary man named Michael Modelcitizen, who had everything a man could possibly dream of. Because of that, he soon became deeply frustrated. Michael tried various methods in search of a new super human state, but during the process something went terribly wrong. The solution to regaining his previous status is ugly.

Michael starts with a primitive baseball bat, taking out unaware passers-by. It's not long before Michael's actions begins to attract the members of authority - who all try to eliminate him. Of course, he has access to numerous appetising weapons, and he starts experimenting with dangerous drugs to keep himself alive.

In Damage, you play as Michael and we guarantee you many, many delightful discoveries and a feeling of extreme freedom to venture and express yourself. There is certainly no other game like this!


(disclaimer: I also know the people behind this one. None of them work for the CIA.)
Sadly, it is also not an international mega hit, just a 90s cult Amiga classic so far.
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Re: The World has spent 200,000 years playing Angry Birds

Postby Gnomad » Thu Dec 15, 2011 6:36 pm

And Hugh, as I said earlier, Silent Spring is mentioned to every damn kid in elementary school here, in history classes. That bird theory makes no sense at all. Everyone knows about it, as it was also at the centerpoint of ecological discussion here, and led to all kinds of insecticide spraying being banned.

Besides, birds would be angry if we did spray. So we better not, right?

brekin, :eeyaa
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Re: The World has spent 200,000 years playing Angry Birds

Postby Hugh Manatee Wins » Thu Dec 15, 2011 6:41 pm

Gnomad wrote:How about this game under development...
http://sadisticbutchering.com/game/

The idea of Damage is simple: kill as many people as possible! Damage is an adventure game where you can roam freely in a wide urban setting, loot money and goods, buy weapons and other equipment from the black market and kill thousands of enemies: harmless civilians, policemen, army troopers, organised criminals, bloodhounds and vehicles.
.....


(disclaimer: I also know the people behind this one. None of them work for the CIA.)


!! Stop them, fer gawds sake.
You don't have to be wittingly "working for the CIA" to be promoting their agenda of dehuminzation and desensitization and causing imitative mayhem that promotes a police-state 'saving us from our bad selves!!'.

You just have to be stupid enough to pour fuel on their violent fires. As your friends obviously are!!

Oliver Stone stupidly made a film called 'Natural Born Killers' that he claimed was a 'commentary' on violent culture.
Well, some assholes went out and imitated his film.

DUH!!
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Re: The World has spent 200,000 years playing Angry Birds

Postby Gnomad » Thu Dec 15, 2011 6:43 pm

There, you said it.

It is not necessary to work for the CIA to put out product that might not be a positive influence.
That's what I was getting at.

And no, they wouldn't not make it just for me saying so.

Also, the debate is still on whether video games increase or decrease actual violence, for example here:
http://www.sciencedaily.com/releases/20 ... 213432.htm

Does playing violent video games make players aggressive? It is a question that has taxed researchers, sociologists, and regulators ever since the first console was plugged into a TV and the first shots fired in a shoot 'em up game.

Writing May 14 in the International Journal of Liability and Scientific Enquiry, Patrick Kierkegaard of the University of Essex, England, suggests that there is scant scientific evidence that video games are anything but harmless and that they do not lead to real world aggression. Moreover, his research shows that previous work is biased towards the opposite conclusion.

Video games have come a long way since the simplistic ping-pong and cascade games of the early 1970s, the later space-age Asteroids and Space Invaders, and the esoteric Pac-man. Today, severed limbs, drive-by shootings, and decapitated bodies captivate a new generation of gamers and gruesome scenes of violence and exploitation are the norm.
Award-winning video games, such as the Grand Theft Auto series, thrive on murder, theft, and destruction on every imaginable level explains Kierkegaard, and gamers boost their chances of winning the game by a virtual visit to a prostitute with subsequent violent mugging and recovery of monies exchanged. Games such as '25 To Life' remain controversial with storylines involving violent gangs taking hostages and killing cops, while games such as World of Warcraft and Doom are obviously unrelated to the art of crochet or gentle country walks.

Kierkegaard points out that these violent games are growing more realistic with each passing year and most relish their plots of violence, aggression and gender bias. But, he asks, "Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behaviour?"

Media scare stories about gamers obsessed with violent games and many research reports that claim to back up the idea that virtual violence breeds real violence would seem to suggest so. However, Kierkegaard has studied a range of such research papers several of which have concluded since the early 1980s that video games can lead to juvenile delinquency, fighting at school and during free play periods and violent criminal behaviour such as assault and robbery. Evidence from brain scans carried out while gamers play also seem to support a connection between playing video games and activation of regions of the brain associated with aggression.

However, Kierkegaard explains, there is no obvious link between real-world violence statistics and the advent of video games. If anything, the effect seems to be the exact opposite and one might argue that video game usage has reduced real violence. Despite several high profile incidents in US academic institutions, "Violent crime, particularly among the young, has decreased dramatically since the early 1990s," says Kierkegaard, "while video games have steadily increased in popularity and use. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before. "With millions of sales of violent games, the world should be seeing an epidemic of violence," he says, "Instead, violence has declined."

Research is inconclusive, emphasises Kierkegaard. It is possible that certain types of video game could affect emotions, views, behaviour, and attitudes, however, so can books, which can lead to violent behaviour on those already predisposed to violence. The inherent biases in many of the research studies examined by Kierkegaard point to a need for a more detailed study of video games and their psychological effects.


Personally, I think they do desensitize us.
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Re: The World has spent 200,000 years playing Angry Birds

Postby Hugh Manatee Wins » Thu Dec 15, 2011 6:47 pm

Gnomad wrote:And Hugh, as I said earlier, Silent Spring is mentioned to every damn kid in elementary school here, in history classes. That bird theory makes no sense at all. Everyone knows about it, as it was also at the centerpoint of ecological discussion here, and led to all kinds of insecticide spraying being banned.

WRONG.
The banning of DDT required lots of work from the late 1950s until it finally happened in 1972, more than ten years after Rachel Carson published her warnings about what was happening even before her 1962 book which was delayed by an onset of illnesses. Hmmm.

However. The damning number of CIA-Hollywood movies with the word "bird" in the title that came out all of a sudden is what is NOW being covered up because not only does it give away the social-control-through-media game but this AHA can be re-triggered every time someone sees a bird. Which is why Carson was out-marketed the way she was back when she published.

The triggering of associations is THE anchor of psyops since atleast the 1930s. And it is done in mass media, not just in specailly-programmed 'Manchurian Candidates.'
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Re: The World has spent 200,000 years playing Angry Birds

Postby Gnomad » Thu Dec 15, 2011 6:52 pm

I do not deny that it would't have been a target back then, but what is the point of putting out a game now, when it has been banned for a few decades and is not going to be reallowed?
(fwiw, it was partially banned in 1969 here, and completely banned in 1976).
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Re: The World has spent 200,000 years playing Angry Birds

Postby Hugh Manatee Wins » Thu Dec 15, 2011 6:52 pm

Gnomad wrote:There, you said it.

It is not necessary to work for the CIA to put out product that might not be a positive influence.
That's what I was getting at.

Ok. But my point is that a product can be steered into existence without the *name on the label* realizing why the *buyer* was so receptive to *this version* of the product.

This is basic spycraft, the use of dupes and fronts to manifest an event.
Can be pulled off with many many variations.

Like through a "business angel."

And no, they wouldn't not make it just for me saying so.

You can add your voice, though. Enough slaughter as entertainment. Fuck them for trying to cash in on it.
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Re: The World has spent 200,000 years playing Angry Birds

Postby Gnomad » Thu Dec 15, 2011 6:53 pm

Sure.
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