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I acknowledge that most people take the advent of such a world [inter-face between two systems, one of which is an artifact and the other a person] for granted. Further, they take the image as a natural given. They do not distinguish the interocular product of digital programs from the image formation solicited by a painter of old. Informaticians share this naïveté with semioticists, cognitive scientists and a considerable number of philosophers. It is the main obstacle preventing one from following the route on which the image mutated to the point of becoming a trap for the gaze. I argue that this entrapment has a history, beginning in a complex adventure and now reaching the stage of a ménage à trois: At times our gaze is still solicited by images, but at other times it is mesmerized by show. An ethics of vision would suggest that the user of TV, VCR, McIntosh and graphs protect his imagination from overwhelming distraction, possibly leading to addiction. There can be rules for exposure to visually appropriating pictures; exposure to show may demand a reasoned stance of resistance.
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In textbooks, as well as in news magazines, the graphic show first encroaches upon and then overwhelms the text. The text is frequently reduced to a legend for the graph. Further, the eye is trained to take in objects that in nature are invisible; molecules smaller than the shortest visible frequency are made to appear. But, even more importantly, abstract notions are given "shapes" in tables and charts that seduce the eye toward misplaced concreteness. We are trained to be horrified, anguished, or encouraged by the graphic representation of quantitative data to which nothing corresponds that the gaze could grasp: Gross National Product, population growth, the incidence of AIDS. The show weans the gaze from the image.
On a more millennialist and provocative note, the Singularity also offers a modern-day, quasi-religious answer to the Fountain of Youth by affirming the notion that, yes indeed, humans — or at least something derived from them — can have it all.
Simulist wrote:On a more millennialist and provocative note, the Singularity also offers a modern-day, quasi-religious answer to the Fountain of Youth by affirming the notion that, yes indeed, humans — or at least something derived from them — can have it all.
A strange drive in a culture with a profound lack of curiosity (or too much of any idea) concerning what "it" really might be.
(Nevertheless, despite that curious little "detail," humans don't just want "it" — they want "all" of "it.")
Wikipedia wrote:Human Revolution deals with the ethics of transhumanism, and carries an overarching message of humanity's reach extending its grasp. "Mankind is using mechanical augmentations," director Jean-Francois Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in."[3] The Greek myth of Daedalus and Icarus appears in Adam Jensen's dreams as an allegory to this thought, and also - given that both Daedalus and Icarus were the names of artificial intelligences in Deus Ex - an intellectual bridge to the original game.
The pace of technological development is reflected visually by a Renaissance theme.[4] Characters who support the advances of human augmentation dress themselves and decorate their homes in reinterpreted late-medieval Italian style, and the game as a whole has a sepia-tinted colour palette reminiscent of historic manuscripts. In contrast, characters who oppose augmentation wear clothing that is more or less current-day.
As was the case in Deus Ex conspiracy theories and immensely powerful corporations feature strongly,[3] but nothing is currently known about them.
operator kos wrote:Wikipedia wrote:Human Revolution deals with the ethics of transhumanism, and carries an overarching message of humanity's reach extending its grasp. "Mankind is using mechanical augmentations," director Jean-Francois Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in."[3] The Greek myth of Daedalus and Icarus appears in Adam Jensen's dreams as an allegory to this thought, and also - given that both Daedalus and Icarus were the names of artificial intelligences in Deus Ex - an intellectual bridge to the original game.
The pace of technological development is reflected visually by a Renaissance theme.[4] Characters who support the advances of human augmentation dress themselves and decorate their homes in reinterpreted late-medieval Italian style, and the game as a whole has a sepia-tinted colour palette reminiscent of historic manuscripts. In contrast, characters who oppose augmentation wear clothing that is more or less current-day.
As was the case in Deus Ex conspiracy theories and immensely powerful corporations feature strongly,[3] but nothing is currently known about them.
At that point, the Singularity holds, human beings and machines will so effortlessly and elegantly merge that poor health, the ravages of old age and even death itself will all be things of the past.
Blooming singer, Britney Spears, has announced that she would want her body to be frozen after she dies. The lady is reported to be working out a deal to get herself frozen after her death. The move is being made to bring her back to life, sources revealed her view. The singer who is famous of rocking the stage while performing wants her body to be preserved in liquid nitrogen, a process more known as ‘cryogenic’ freezing.
Spears interest grew after she heard of rumors that Walt Disney was preserved in the same way. She is expecting that the process keeps the body preserved and can be brought back to life when someone wishes. A close source further revealed that the lady was only waiting for an approval from her father, after which she would sign the draft.
The ‘Alcor Life Extension Foundation’, a company based in Arizona specializes in Cryogenics, which is being tagged as the company responsible for preserving her body. Spears even wishes to invest in the company and promote this new fashion.
Wow. That is insane! The original Deus Ex is probably one of my top five favorite games of all time. Unlike the original, this one doesn't look like you can get through the game without killing. In the original, it is possible to only tranquilize enemies and or cause them to become unconscious by other means. You can even still even beat the game that way too. I was never able to do that myself. I found you had to kill a little bit in the very least. Great game. Graphics fully dated by now I am sure -- It was awesome 10 years ago though. Pick it up if you can!
sfnate wrote:...the Singularity also offers a modern-day, quasi-religious answer
"Quasi" religious? How about full-on, bullgoose mechno-mysticism, coupled with a technocratic creed that demands complete obeisance from those consumers who are too sophisticated and hip for the caveman paleo-religions but total suckers for the Big Tent Snakes & Tongues Revival called Google-palooza?
So watch out for the missionaries knocking on your door with this new gospel. Their's is a false religion, same as all the others that promise you resurrection in return for your obedience and generous tithes to the Church.
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